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Old Jun 02, 2009, 06:56 PM // 18:56   #41
Krytan Explorer
 
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First off, I like this idea.
Would probibly only do the faction areas (after I get the 4 areas I actually need to do to complete my vanquishing) because of the added bonus of the faction you get there, but still....

as for this:

Quote:
Originally Posted by Shayne Hawke View Post
If not a new NPC, then at least they should be added to the Bounty NPC.

Only thing I see a problem in is that there's not really a secondary thing to the Vanquish. You kill all the enemies in the area in HM and then you can also...? Not die? Complete it in X minutes?
there really doesn't need to be a secondary for EVERY z-challange there is. It would be fine if it was you get xxx coins if you vanquish yyy area.

/signed
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Old Jun 02, 2009, 07:06 PM // 19:06   #42
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Tie it to Boss Bounties...

On average:
5,000 exp,
1,000 gold,
X amount of reputation points
20 - kill the boss
+50 - kill the boss in HM
+180 - Vanquish the area

Remember that these quests aren't repeatable, so you don't have to worry about farming. In terms of PvE content in GW, Vanqing is as tough/tedious as it gets, so make the rewards at least a little worthwhile.
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Old Jun 02, 2009, 08:02 PM // 20:02   #43
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signed..very good idea


but would alos be nice, if anet would also put into the daily quests "master quests", which should give the player instead of bronze coins then silver coins as reward.

Such daily master-zaishen quests also should come say every weekend should be one under the then 4 different sorts of zasihen-quests.
Just to quick the gainage of gold coins a tiny bit up...because how the ystem is made yet, its just pure grind to reach the 15 needed gold coins for the optimal storage item and the effort stays in no relation ship to the 5 slot item, that u can buy for just 2,5 platin. to collect for 15 slots more 3000 bronze coins seems a bit too much.
it would be easier, when the player would have also have the option to make harder master zaishen-quests for silver coins as reward (the amount would be naturally far lesser, then the amount of bronze coint rewards) say maximum silver reward would be 3, standard most of the time would be 2, if u do it with all bonusses done...
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Old Jun 03, 2009, 03:40 AM // 03:40   #44
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That is... already kinda in there. Most zmissions give 90 coppers for hard mode - that's nearly two silvers. And I think some of the dungeon bounties have given 135 or so coppers for a hard mode completion, which is pushing close to your maximum reward of 3. And that's just for PvE...
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Old Jun 03, 2009, 06:11 AM // 06:11   #45
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BIG FAT /SIGNED

caps was needed to emphasize how great and obviously needed this idea is (I keep telling about that myself everywhere I can).

I also absolutely LOVE the idea of BONUS: Get a ton of ZCoins if your party used NO Heroes, NO PvE skills and NO Consumables.

It's the way to add a ~real Hard Mode~ to the game without adding a whole new mode, but I'd also add using PvP versions of skills there as a requirement for bonus - reason is obvious - some skills like Shadow Form or Ether Renewal are absurdly overpowered and would easily dominate this gameplay type. Sadly it may be quite complicated to implement.

Implementation idea:

It could be a popup window upon entering of an explorable area in HM, without heroes and if party leader has active Z-VanQQ for the area, it would ask every player for confirmation of activation of the Pure Mode - changing of all skills to their balanced (PvP) versions. All players would need to click Yes before it activating and players shouldn't be able to perform any action before making this choice.

Checks for usage of consumables or PvE-only skills activations could be separate from Pure Mode so usage of one would just fail the bonus, but the regular vanq could still be completed.
Or Pure Mode itself could also disable all the other stuff (PvE-only skills, consumables), but then there should be a way to go back to imba-mode if party finds it too hard, so they haven't wasted all that time and could use some imba to complete the vanq without qualifying for the bonus reward.

Yeah, I can dream
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Old Jun 03, 2009, 06:46 AM // 06:46   #46
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I consider surface boss bounty as 'vanquish' quest.
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Old Jun 03, 2009, 06:49 AM // 06:49   #47
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/signed

I'll gladly support this idea. It'll give you something to keep going on once you finished everything.
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Old Jun 03, 2009, 10:54 AM // 10:54   #48
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One thing to remember is that this kind of ZQuest should REQUIRE leaving from certain outpost.
And the 'overparty' bug that happens in some places (Like when you finish Lathenda Bog and enter Sunspear Great hall with 4 extra people) should be fixed too.

It's not the same Vanquishing an area where enemies are in parties of 6 from an 4 sot outpost than from an 8 slot outpost.
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Old Jun 03, 2009, 09:06 PM // 21:06   #49
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Quote:
Originally Posted by Skye Marin View Post
Tie it to Boss Bounties...

On average:
5,000 exp,
1,000 gold,
X amount of reputation points
20 - kill the boss
+50 - kill the boss in HM
+180 - Vanquish the area

Remember that these quests aren't repeatable, so you don't have to worry about farming. In terms of PvE content in GW, Vanqing is as tough/tedious as it gets, so make the rewards at least a little worthwhile.
That's actually a really good idea.
Although for a few bosses were you basically have to vanquish to get to him anyways (Kunnie Firewing), the rewards might be kinda out of proportion.
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Old Jun 03, 2009, 09:26 PM // 21:26   #50
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/signed. I really like this idea.

My question for this is: If you added the vq bonus to the end of the boss bounty, how would you handle the days where the boss bounty is the end boss of a dungeon in EoTN?
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Old Jun 03, 2009, 11:39 PM // 23:39   #51
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/signed, work it with the boss bounty
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